Magic Dodgeball: Homeless Edition
Fast-paced roguelike PvP bullet hell game. Served as the technical director.
| Technical Direction |
|---|
| Data-Driven Development Via ScriptableObjects |
| Input Handling |
| Game Balancing |
| Optimization |
| Level Design |
I am Mert Yılmaz, a game developer hailing from Turkey. As a Software Engineering graduate from Maltepe University, currently undertaking Animation & Game Master's Degree in Hochschule Darmstadt, I bring 2 years of professional experience to the table. Below, you'll find a selection of projects I've been fortunate to contribute to.
My work is driven by a passion for tackling challenges, continuous learning, and applying knowledge in a way that's both easily comprehensible and expandable by others.
Fast-paced roguelike PvP bullet hell game. Served as the technical director.
| Technical Direction |
|---|
| Data-Driven Development Via ScriptableObjects |
| Input Handling |
| Game Balancing |
| Optimization |
| Level Design |
Web3 idle mobile with a massive variety of mechanics.
| Game Development |
|---|
| Building Logic |
| Resources |
| Resource Managers (Astroons) |
| Drag & Merge Mechanics |
| Game Event System |
| Day-Night Cycle |
| Camera System |
| Sound |
| User Interface |
| Mineral Market (Unused) |
3D Linear Adventure Game for "FrostJam24."
| Game Development |
|---|
| Synchronized Narration and Player Actions |
| Game Ending Sequence |
| Level System |
A Survivor-like game made for HUJAM in 72 hours. Won second place.
| Game Development |
|---|
| Stage System |
| Enemy Spawns |
| Pooling System |
| Enemy Behaviour |
| Projectiles |
| Boss Enemy Destructible Arms |
| Hit Flash Effect |
2D Platformer game developed for "FallJam."
| Game Design |
|---|
| Characters |
| Level Design |
| Traps |
| Puzzles |
A level based casual mobile runner game.
| Game Development |
|---|
| Weighted Random Road Generation |
| Characters |
| Obstacles |
| Enemies |
| Sound |
2D Action game developed for "Jamination5."
| Game Design | Game Development |
|---|---|
| Character Abilities | Spikes |
| Level Design | |
| Enemies |
Below, you'll find a list of the skills and abilities I bring to the world of game development. These are the tools that power my creative journey.
I can understand and modify intermediate levels of C# code. I always aim for well-structured code that also has low levels of complexity.
I am proficient in using Unity for game development, including knowledge of its core features, components, and workflows.
I have a decent understanding of game design concepts and mechanics to create engaging and fun gameplay experiences.
I have strong problem-solving skills to address both technical and design challenges.
I can efficiently communicate with people in diverse work areas regardless of their fields and gaming backgrounds.
I find programming architectures and game optimization techniques to be quite interesting and studying them to be fun.
I'm always open to new opportunities, collaborations, and discussions about game development. If you'd like to connect or discuss a project feel free to reach out. I'd love to hear from you!