Magic Dodgeball: Homeless Edition
Took on the role of technical director for a bachelors team in the Direction & Producing course. Applied leadership principles and proved to be an adaptable leader. Led the programmer and the game design team. Notable experiences:
- Guided the programmer when implementing Unity's New Input System supporting local multiplayer.
- Helped plan a data-driven architecture via the flyweight pattern.
- Optimized physics calculations.
- Arranged game design meetings and team-building exercises.
- Improved effective data collection from playtests.
- Actively participated in level design discussions.