Magic Dodgeball
Took on the role as the technical director of a bachelors team for the Direction & Producing course. Applied leadership principles and proved to be an adaptable leader who is celebrated within. Led the programmer and the game design team. Notable experiences include:
- Guided the programmer when implementing Unity's New Input System supporting local multiplayer.
- Helped plan a data driven architecture via the flyweight pattern.
- Optimized physics calculations.
- Arranged game design meetings and had team building exercises.
- Improved effective data collection from playtests.
- Actively participated in level design discussions.