Magic Dodgeball

Took on the role as the technical director of a bachelors team for the Direction & Producing course. Applied leadership principles and proved to be an adaptable leader who is celebrated within. Led the programmer and the game design team. Notable experiences include:

  • Guided the programmer when implementing Unity's New Input System supporting local multiplayer.
  • Helped plan a data driven architecture via the flyweight pattern.
  • Optimized physics calculations.
  • Arranged game design meetings and had team building exercises.
  • Improved effective data collection from playtests.
  • Actively participated in level design discussions.